Difference between revisions of "Keepers of the Gate"
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| − | + | Montreal is definitely a city that believes in magic and superstition. The city's cultural tapestry is rich and diverse, allowing for plenty of history, lore, traditions, folk medicines, beliefs, and a hodge podge of rites to co-exist and blend. The strength of this history and this community has attracted many Kindred over the years, for better or worse. Blood Sorcery has always been deeply ingrained in the city; before the Anarchs came along, The Serpents of Light and Tremere Antitribu weaved their dark powers in service of the Sabbat, and traces of their lineage remain to this day. When the Severed Hand split into three packs, the Blood Sorcerers, Necromancers and Occultists formed the pack known as the Keepers of the Gate; a mish mash of kindred composed mostly of Tremere from House Ipsissimuss, former Serpents of Lights from the Ministry now loyal to the Anarchs and Haitian Voodoo adepts from Clan Hecata.<br><br> | |
| − | Instead of competing for | + | Instead of competing for occult dominance within the city, the Hecata, Serpents and Tremere share equally, to the point where lines would surely be crossed only a few decades before. There are rumors of crossover rituals and new paths being developed, or perhaps that's just a distant goal.<br><br> |
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Revision as of 18:10, 16 September 2024
Domains: University District, Mount Royal, Côte-Des-Neiges Cemetery
Color: Purple
Symbol:The Reversed Hierophant.
Spheres of Influence: University, Occult, Church, Health.
Factions: Anarch, Unbound.
Clans: This pack heavily favors the Hecata and Tremere, other clans are allowed if they have occult or scientific talents. They notably do not allow members of the Nephilim.
Purpose: The Keepers of the Gate exist to monitor occult and religious activity in the city, as well as to grow their own knowledge in the mystical arts, lore, and the supernatural world. Because of their ties to the religious communities in the city, they are usually the first to see the signs of religion-based hunters, and can alert the other packs as needed. Though they are a stronghold for the Tremere and Hecata communities, they've been known to take in academics, archeologists, linguists, mystics, shaman, fortune-tellers, preachers, oracles, and the like.
Montreal is definitely a city that believes in magic and superstition. The city's cultural tapestry is rich and diverse, allowing for plenty of history, lore, traditions, folk medicines, beliefs, and a hodge podge of rites to co-exist and blend. The strength of this history and this community has attracted many Kindred over the years, for better or worse. Blood Sorcery has always been deeply ingrained in the city; before the Anarchs came along, The Serpents of Light and Tremere Antitribu weaved their dark powers in service of the Sabbat, and traces of their lineage remain to this day. When the Severed Hand split into three packs, the Blood Sorcerers, Necromancers and Occultists formed the pack known as the Keepers of the Gate; a mish mash of kindred composed mostly of Tremere from House Ipsissimuss, former Serpents of Lights from the Ministry now loyal to the Anarchs and Haitian Voodoo adepts from Clan Hecata.
Instead of competing for occult dominance within the city, the Hecata, Serpents and Tremere share equally, to the point where lines would surely be crossed only a few decades before. There are rumors of crossover rituals and new paths being developed, or perhaps that's just a distant goal.
Initiation: The Ties That Bind
Each hopeful must demonstrate their magical prowess or special knowledge or ability to be considered for this pack. Once this is done, they take part in an initiation rite in which the recruit brings a piece of rope, string, yarn or cord to the leader of the group and together they tie it into a knot, symbolizing the bond they are forging. They will both press a bleeding finger to the knot, which is ceremoniously hung (along with everyone else's) on a small, decorative tree in their headquarters. This knot is not merely symbolic, but ties the initiate to the other rules of the coven.
More to come
More to come






