Keepers of the Gate
Domains: Tremé, 7th Ward, Bayou/Faubourg St John, Marginy, Dillard, Fillmore, St. Bernard, Storyville, Tulane, St. Roch
Krewe Nicknames: Keepers, Hogwarts, The Coven.
Member Nicknames: Keeper, Witch, Priest/ess, Doctor, Professor.
Color: Green
Symbol: The Veve of Papa Legba
Spheres of Influence: Academics, Occult, Religion.
Factions: Camarilla, Independent.
Clans: This krewe favors the Hecata and Tremere, but does allow the rare few others, if they meet the requirements. They notably do not allow Nephilim.
Purpose: The Keepers of the Gate exist to monitor occult and religious activity in the city, as well as to grow their own knowledge in the mystical arts, lore, and the supernatural world. Because of their ties to the religious communities in the city, they are usually the first to see the signs of religion-based hunters, and can alert the Eyes or War Path as needed. Though they are a stronghold for the Tremere and Hecata communities, they've been known to take in academics, archeologists, linguists, mystics, shaman, fortune-tellers, preachers, oracles, and the like.

Founded by Mother Love in the wake of Hurricane Katrina, the reorganization of the various sects, and the division of Clan Tremere.

Initiation: The Ties That Bind
Each hopeful must demonstrate their magical prowess or special knowledge or ability to be considered for this krewe. All incoming characters must write about what they did to impress the krewe before their initiation! Once this is done, they take part in an initiation rite in which the recruit brings a piece of rope, string, yarn, cord, etc. to the leader of the group and together they tie it into a knot, symbolizing the bond they are forging. They will both press a bleeding finger to the knot, which is ceremoniously hung (along with everyone else's) on a small, decorative tree in their headquarters.
This knot is not merely symbolic, but ties the initiate to the other rules of the coven (see below).
Loose Lips Sink Ships
Secrets and mysteries are very important to the Keepers, and as such, initiated members are magically unable to betray their own. Not by word, or look, or deed. A person's thoughts are their own, however. A poppet is constructed of each initiate, and ritually bound in ribbon and cord, sealed with a drop of their blood. If ever a Keeper seeks to betray the coven in the ways mentioned above, they will find their will (and the source of their magical prowess if they are casters) begin to deplete. This is a stacking debuff of -1 Willpower per instance of betrayal (multiple betrayals within a scene will provoke further loss). This lasts until the character actively seeks out the leadership of the Keepers to confess their sin and ask forgiveness. Should they be believed, they will be allowed to bathe in Cleansing Waters (a cleansing ritual), which removes their ailment. Otherwise, they may be cast out of the krewe for good, and thus removed from the ties that bind them.
A Chill in the Night
Whenever a member of the Krewe is in danger, each of their coven mates feels a distinct chill run down their spine.

Mother Love


