Bahari Rituals
Bahari who have Blood Magic as a discipline ( In or Out of clan ) have access to the following rituals;
Level 1 - Coax The Garden
This Ritual allows the caster to bring plant life, such as roots, grass, and tree branches to act in their defense.
Ingredients: Human blood, poppy seeds.
Process: The vampire casts a concoction of human blood and poppy seeds onto the earth, and in doing so rouses all plant life within a 5 yard/meter diameter. While these plants are rarely lethal in their attacks, they can successfully disable and alarm their victims.
System: successful Ritual roll following the casting of the Ritual ingredients animates the plant life. The affected flora causes −2 to all dice pools for those caught in the range of the Ritual, as plants trip and grip them. Victims who stay in the area for longer than a turn must make a Dexterity + Athletics roll (Difficulty 3) or be grappled and suffer one point of Superficial Health damage for each turn ensnared. If the caster achieves a critical win, the damage from plant attacks doubles. On a total failure, the plants attack the caster. The plants will target anyone who isn’t the caster. They remain active until the end of the scene.
Level 5 - Eden's Bounty
This rare Ritual allows a vampire to drain blood and energy from any living creatures in the nearby area, allowing the caster to stave off Hunger without even having to bare their fangs.
Ingredients: A dead body, a living tree, one fresh apple, one rotten apple.
Process: The vampire lays a dead body (age of the corpse is immaterial) at the foot of a tree and places the healthy apple in the corpse’s mouth, followed by the rotten apple into the vampire’s. If the apple does not fit in the corpse’s mouth, the caster may hammer it in, dislocate the jaw, or otherwise rend the throat open, so long as it fits. As the body rapidly merges with the tree’s roots and trunk, blood from mortals up to 1 mile/kilometer away drains into the earth and out through the rotten apple in the vampire’s mouth, sating Hunger.
System: The player makes a Ritual roll following the placement of the corpse and the apples. The vampire’s Hunger reduces by one for each success. On a critical win, the Hunger level drops to zero. On a total failure, the vampire falls into a Hunger frenzy. Depending on the number of kine in the Ritual area and the type of kine nearby, more Stains may accrue; vampires draining blood from children in a rural hospital will likely gain Stains, while practicing this Ritual in a park in the middle of a big city is less likely to have an ethical cost. A lot of blood is wasted with this Ritual, as all the mortals in the area lose a little blood to the earth, though the loss is not visible. For the remainder of the chapter, those kine suffer −1 die to all Physical rolls and 1 Aggravated Health damage.