Difference between revisions of "The Severed Hand"

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<font size=4>When the decision to send an official expedition to the city of Montreal was made, both the Camarilla and Anarchs began working on assembling Coteries that would see to their sect's individual needs and ambitions. The Severed Hand would be born out of the Camarilla's efforts. The courts of Quebec City and Ottawa debated for many nights about which of the likely candidates would be best suited to take the lead of the Coterie. In the end, a controversial decision was made and Marie-Helene Dutois was chosen; a former member of Montreal's Sabbat for whom Prince Annabelle vouched herself. The Severed Hand was chosen as the name of the Coterie. It's significance was simple; they were to be the hand of the Camarilla, but now severed from their original homes of Quebec & Ottawa. It's symbol, the Hand of Glory, was chosen for its ability to unlock every door.<br>
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<font size=4><font color=red>Backstory</font color>: The Severed Hand was the second of the five Coteries to be created, like two sides of the same coin, the Hand was born out of a need to balance out Axis Mundi. While Axis Mundi was meant to handle relations, finances and politics from high up in their glass towers, the Severed Hand would handle everything street level. In truth, the Severed Hand like to think of themselves as the true representatives and architects of the Anarch Movement's interests in Montreal. They keep their thumb firmly pressed against the pulse of the city, ensuring that they have eyes and ears in the mortal spheres that other Coteries would look down upon.<br>
  
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The Coterie's purpose was to be twofold; First, to support the Prince and to see that the ambitions and needs of the Camarilla are fulfilled. Secondly, to serve as the local Kindred society's political and legal arm. Unlike most of the other Coteries in Montreal, membership to The Severed Hand is exclusively reserved to members of the Camarilla. No Anarchs or Unbound are allowed.<br><br>
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To lead the Coterie, Baron Ward of Ottawa called upon one of his many contacts among the Milwaukee Anarchs; a Brujah biker by the name of [[Stavros]]. A former career criminal and breakneck driver, Stavros had spent countless years as a member of the Psychopomps, a group of Kindred roadsters who's primary charge was to smuggle kindred ( and their contraband ) in and out of the city, along the horrors and lupine infested roads of the Wisconsin wilderness. The prospect of establishing a new Free State, and being able to put his skills to the test without interference from Milwaukee's Camarilla was more than enough to entice Stavros to answer the call. Along with him, he brought [[Kier]], a mysterious Ravnos ally of his with a knack for finding the most obscure contraband, and representative of the Circulatory System. Lastly, to the complete the original roster, Baron Ward assigned one of his own henchmen, [[Iggy]], a Toreador mechanic, union worker militant, blue collar activist & Graffiti Artist.<br>
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After making the move to Montreal in early 2025, the trio and the rest of their Coterie got to work laying the groundwork for their operation. Stavros focused on infiltrating the ranks of notable criminal organizations, as well as establishing the groundwork for the Barony's smuggling network. Meanwhile, Iggy nurtured relations with the forgotten and destitute mortals on the streets, and digging his fingers into the many blue collar industries and unions in the city. Lastly, Kier set up the Circulatory System's base of operation in the city, securing an alliance between the blood smugglers and the budding Anarch state. Now, over 9 months later, the Coterie readies itself to ramp up and officially claim the city as an Anarch Free State.<br>
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<font color=red>Purpose and goals</font color>:<br>
 +
* Assist the Baron of Montreal in seeing to the Anarchs' interests in the city.
 +
* Assist the sister Coteries in upholding the Traditions, as well as keeping the city free of threats.
 +
* Assume and maintain control over the Underworld, Street & Blue Collar Industry spheres of mortal influence.
 +
* Assist and protect the Circulatory System and their operations in the city.
 +
* Assign Sweepers to keep an eye on Camarilla representatives and potential spies and infiltrators from other factions.<br>
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<font color=red>Style & Symbolism</font color>
 +
* The Coterie's chosen crest is the Hand of Glory.
 +
* The Coterie's chosen color is Green.
 +
* Coterie members tend to favor alternative fashions, whether it's streetwear, goth, punk, hobo chic, bohemian, or even biker attire. Tattoos, piercing and other body modifications are common among members of the Coterie.<br><br>
  
 
[[File:CoterieDataMtl.jpg]]   
 
[[File:CoterieDataMtl.jpg]]   
  
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<font color=red>Domains</font color>: Old Montreal, Financial District, Notre-Dame Island<br>
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<font color=red>Spheres of Influence</font color>: Industry, Street, Underworld, Circulatory System.<br>
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<font color=red>Clans</font color>: All Clans are allowed.<br>
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<font color=red>Favored Candidates</font color>: Rebels, Blue Collars, Idealists, Philosophers, Activists, Anti-Conformists, Thugs, Mafiosi, Outsiders, Weirdos, Bikers. <br>
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<font color=red>Domains</font color>: After the Eyes of Argus, The Severed Hand's domain is the largest as far as acreage go. While it is a collection of several neighborhoods and boroughs, it can be divided in two distinct areas; Northern Montreal, and Eastern Montreal. Both domains are renowned for being heavily middle to lower class in terms of population and wealth, and this suits the Coterie just fine, as most Anarchs like to be closer to the people than the elite. The vast majority of both domains' layouts consist of small to moderately sized apartment buildings and complexes along the main arteries, with small townhouses, duplexes and triplexes cramped along narrow, often one way streets.<br>
  
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<font color=red>Color</font color>: Blue<br>
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Eastern Montreal was, until recent years, demographically renowned for being predominantly white and french, but this has become less and less of a fact in recent decades as the country welcomes more and more immigrants every year, creating small pocket communities all around the domain's limits, bringing with it more diversity and vibrant cultures.<br>
  
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<font color=red>Symbol</font color>: Hand of Glory<br>
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Northern Montreal, however, is renowned to be the complete opposite, with several large, multi generational immigrant communities calling it's neighborhoods home.<br>
  
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<font color=red>Spheres of Influence</font color>: Finance, Legal, Politics, High Society.<br>
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Both domains vary greatly from neighborhood to neighborhood when it comes to safety, cleanliness and appearance; some neighborhoods are clearly upper to lower middle class, generally well maintained, but there's usually always something to remind the locals that they're not living the high life: Maybe it's a run down apartment building surrounded by piles of trash, or perhaps sketchy pawn shops & dive bars with a even sketchier patrons, maybe a screaming drunk or drug addict, or a few destitute congregating around a filthy corner store or metro station. There's also a handful of more run down neighborhoods with buildings so run down and pest infested one can't help but wonder how they manage to hold up. Trash and debris littering the streets as weary locals shuffle about trying to make ends meet, or looking for their next fix. You can also find a handful of mostly industrial district in Eastern and Northern Montreal, especially the closer you get to the island's extremities. These areas are defined by a number of large factories, warehouses and shipping facilities that were built on their territories.
  
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<font color=red>Favored Candidates</font color>: Leaders, Politicians, Lawyers, Financiers, Tacticians, Philosophers, Mediators, Artists, Socialites, Nepo Babies. <br><br>
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When it comes to Crime, Biker and Street Gangs, as well as Mafias tend to run amok in these boroughs, further aggravating rampant poverty, violence and addiction issues. The most notorious and powerful of these criminal organizations are the Hell's Angels who operate primarily out of Eastern Montreal, while the Belangers, a Haitian Street gang operate out of Northern Montreal. The Coterie also nurtures ties with the Sicilian Mafia that tends to operate in the downtown area. <br><br>
  
 
[[File:CoterieStructureMtl.jpg]]
 
[[File:CoterieStructureMtl.jpg]]
  
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The Severed Hand's structure is very straightforward; While the Prince is not a part of the Coterie proper, they are in charge of picking a Seneschal among the Coterie members. The chosen Seneschal then acts as the Coterie leader, they are both the voice and the will of the Prince. However, the Seneschal is not omnipotent and may be demoted and replaced by the Prince at any given moment. The Seneschal has two primary tasks; the first is to appoint the offices of Keeper(s) of Elysium and Harpy, and to ensure that the chosen Kindred fulfill their role properly. The second help coordinate, counsel and dispatch Coterie members so that they may put their skills to the sect's service.  <br>
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<font color=red>Democratic Communism</font color>: The structure of the Severed Hand is simple; those who contribute get a voice. Whether that is through providing resources, influence, manpower or anything that helps strengthen the Coterie, and the city's Barony. Whenever it comes to making important decisions ( Such as calling for a change of leadership, as well as political or administrative decisions ), a debate is usually held, followed by a public democratic vote. The Coterie's leader is usually a trustworthy individual chosen by vote that takes day to day administrative decisions and enforces order within the Coterie. However, the Coterie's leader holds no true political power, as the one true political representative of the Anarchs in Montreal is the Baron.<br>
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The kindred occupying the Keeper of Elysium position is in charge of managing the city's official Elysium. There is always only one Keeper of Elysium at a time. The Keeper of Elysium benefits from 5 dots of resources independent from their own resources that should only be used to manage security and maintenance of the Elysium, as well as any supplies or entertainment costs it may incur. Also, within the halls of the Elysium, the words of the Keeper is law, kindred who disobey the laws of Elysium may see themselves permanently blocked access or even expelled from the city altogether.<br>
 
  
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The Harpies are responsible to not only ensure that important news and announcements make it to the rest of the local community, but they also manage the recording and trading of boons. They also handle litigious conflicts when it comes to Kindred trying to cash-in on said boons. While boon records are kept public, the Harpies are the only Kindred who may modify them. Due to the importance of their work, Heralds benefit from cyber protection provided by the Iris of the Eyes of Argus himself. Any attempts to hack or dig dirt on the Heralds are always made at +2 difficulty, even by members of the Eyes of Argus themselves.<br>
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The Coterie is also tasked with assigning a number of it's members as Sweepers. The role of a Sweeper is simple; in most Anarch domains, they are to keep track of all local Kindred, as well as those coming and going into the city in an attempt to sniff out Camarilla moles & spies. However, the situation in Montreal being what it is, their focus is instead on sniffing out any activity from outsider threat ( such as the Sabbat activity, Unsanctioned or Infernalist cult presence ) but also, unbeknownst to their Camarilla allies, Sweepers should keep an eye on Camarilla agents and allies within the city to find out any hint of betrayal or foul play. Characters who are lifted to the office of Sweeper benefit from a one dot bonus of Status: Anarch background ( Maximum of 5 ), granting them a +1 to social rolls when dealing with Anarch NPCs.<br>
  
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Lastly, both the Keeper of Elysium and Harpies benefit from a +1 dot to their resources background ( Up to a maximum of 5 ). <br><br>
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Also of note, Stavros & The Severed Hand are also the ones in charge of the new Psychopomps, a small faction of kindred smugglers. For more information, see [[The Psychopomps]].<br><br>
  
 
[[File:RitesTradMtl.jpg]]<br>
 
[[File:RitesTradMtl.jpg]]<br>
  
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<font color=red>'''The Blood Provides'''</font><br>
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<font color=red>'''Grunt Work'''</font><br>
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As a form of initiation, each member of the Severed Hand is expected to provide what they call a Proxy. A proxy is a ghoul who has either a position of power or strategic authority/access within one of the Severed Hand's fields of influence ( Finance, Legal, Politics or Bureaucracy ). For example, an influential lawyer in one of the city's leading firms, a high ranking government employee with the clearance to expedite or approve immigration applications, a foreign diplomat or ambassador or the political deputy of a given district. The retainer is expected to be gifted to the Severed Hand's collective in order to empower the pack's influence. Once per month, members of the pack must maintain the Proxy via the blood bond. ( Rouse the Blood once per month ). As an added bonus, the Sphere of Influence in which the character's Proxy operates grants them full access to the level 5 dots without the requirement for leadership clearance.<br>
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As a form of initiation, each member of the Severed Hand is expected to provide what they call a Proxy. A proxy is a ghoul who has either a position of power or strategic authority/access within one of the Severed Hand's fields of influence ( Street, Underworld & Industry ). For example, a high ranking member of the Hell's Angels or Sicilian Mafia, a beloved volunteer among the homeless who knows the word on the streets, a successful construction company owner, or a pimp in charge of a small prostitution ring. The retainer is expected to be gifted to the Severed Hand's collective in order to empower the pack's influence. Once per month, members of the pack must maintain the Proxy via the blood bond. ( Rouse the Blood once per month ). As an added bonus, the Sphere of Influence in which the character's Proxy operates grants them full access to the level 5 dots without the requirement for leadership clearance.<br>
  
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<font color=red>'''The Hand Provides'''</font><br>
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<font color=red>'''Pedal to the Metal'''</font><br>
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It is very important within the culture of the Severed Hand to remember to give back to the community in some way. Whether that is out of the kindness of their dead hearts, to atone for past sins, or to attempt to stave off the beast and cling to their fading humanity is unclear and likely unique to each individual member. Once per season, each member of the Coterie is expected to pick a cause to sponsor from the shadows. Examples include, but are not limited to; charitable donations, the organization of charity events or bals, paid or vigilante protection, artistic patronage or even volunteering one's retainers. <br><br>
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The Severed Hand are renowned to be the Kings & Queens of the Streets, and it is a reputation they intend to cultivate. At least once every season, members of the Severed Hand are expected to organize a street racing event called Pedal to the Metal that is meant to test the Coterie's best drivers, and in doing so, help hone their skills. The Grand Prize of these racing events can vary, but are often provided either by the leadership, by Baron Ward himself, and sometimes even by the Circulatory System. Other Coteries are often invited to spectate the event, and even take bets on the winners and losers, it isn't unheard of for some particularly ballsy Kindred to wager.<br>
  
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<font color=red>'''Roadtrips'''</font><br>
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Members of the Severed Hand are expected to patrol the streets on the outskirts of the Barony's territories at random, at least once a week, keeping an eye out for anything unusual to report. Members of the Coterie are obligated to form parties of 2 to 3 to carry out these patrols. (( Note that storytellers may ask for rolls from PCs, who knows what your characters may stumble upon? ))<br><br>
  
 
[[File:CoterieCharCreationMtl.jpg]]<br>
 
[[File:CoterieCharCreationMtl.jpg]]<br>
  
 
<font color=red>Pre-Requisites</font color>: <br>
 
<font color=red>Pre-Requisites</font color>: <br>
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* Only members of the Camarilla are allowed in the Coterie.
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* While all clans are allowed in the Coterie, potential players should favor members of the Free and independant Clans ( Brujah, Gangrel, Ministry, Ravnos & Tzimisce ).<br>
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* Potential players should favor official Camarilla clans ( Banu Haqim, Lasombra, Malkavian, Nosferatu, Toreador, Tremere, Ventrue ). Non Camarilla Clans can join the Severed Hand, but they must have 1 dot in the <font color=purple>Status ( Camarilla )</font color> background. <br>
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* The character must provide a 2 dots in Retainer as per the '' Grunt '' tradition mentioned above. The retainer must occupy a strategic position within one of the Coterie's preferred spheres of influence ( Underworld, Street, Industry, Transportation ( Maritime & Ground ) ).
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* The character must provide a 2 dots in Retainer as per the '' The Blood Provides '' tradition mentioned above. The retainer must occupy a strategic position within one of the Coterie's preferred spheres of influence ( Finance, Legal, Politics or High Society ).
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* All characters should have at least 1 dot in driving.<br>
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* Your character should have at least a rudimentary social or mental focus that serves the Coterie's goals.<br>
 
  
 
<font color=red>Merits and Advantages</font color>: <br>
 
<font color=red>Merits and Advantages</font color>: <br>
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* Members of the Severed Hand benefit from +1 dot to their Resources background. ( Cannot take it over 5 )
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* Characters who are part of the Severed Hand benefit from a +1 dot to the Status: Anarch background, granting them a +1 to all social rolls when dealing with Anarch NPCs. Characters who are also Sweepers up that benefit to +2.  
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* Members of the severed Hand benefit from a full 2 dot Mask secret identity that grants them diplomatic immunity + 2 to social rolls when faced with the Coterie's favored spheres of influence or law related issues. ( Such as using their 'name' to gain access to a VIP room, get the best table at a restaurant, schedule a meeting with important members of the political elite, being accepted for a loan or getting out of a speeding ticket )<br>
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* Members of the Severed Hand benefit from a free dot in the Herd merit, provided by the Circulatory System.  
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* Members of the severed Hand know the city'S streets like the back of their hands, as such, they benefit from a +2 bonus to all rolls that involve either chasing or being chased, as well as when tracking someone in the streets of Montreal.<br>
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<font color=red>Backstory tips</font color>
 
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* Founding members will usually have been recruited by [[Marie-Helene]] herself and most should come from either the Camarilla court of Quebec City or Ottawa. Other canonical cities of origins could include Vancouver, Milwaukee or Chicago as they are all well geographically situated.
 
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* Think of your character's motivations for joining the local Camarilla; Are they eager for social climbing and attracted to the potential provided by a newly claimed city? Are they perhaps seeking a city where their skills and talents will be recognized? Are they a pariah in their former home city, attempting to run from past indiscretions or nasty rumors and start a new life? Maybe one of the major players behind the initiative to take back Montreal called upon a boon they owed? ( Such as Prince Blythe, Marie-Helene, or Prince Arundel? )
 
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* Make sure to think your character's lineage through. Who is their sire? Grand sire(s)? Are they their sire's only childe? What kind of reputation did they inherit, if any?
 
  
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<font color=red>Character Creation Tips</font color>
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* Founding members may have been recruited by [[Stavros]], [[Kier]] or [[Iggy]]. Some may even be their progeny, reach out to a storyteller for assistance if you wish to explode this option.
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* Characters of the Severed Hand should be staunch supporters of the Anarch cause. You should also make sure that your character can contribute to the Coterie's ambitions and purposes.<br><br>
  
 
[[File:NotableMembersMtl.jpg|center]]<br></font size>
 
[[File:NotableMembersMtl.jpg|center]]<br></font size>
 
<gallery mode="packed" heights=300px widths=150px perrow=6>
 
<gallery mode="packed" heights=300px widths=150px perrow=6>
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File:HelenePortraitMtl.jpg| link=Marie-Helene|<br>Marie-Helene[[File:StDotSteevo.jpg]]
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File:StavrosPortraitMtl.jpg| link=Stavros|<br>Stavros[[File:StDotSteevo.jpg]]<br>[[File:CharPageBrujahMtl.jpg]]
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File:GharstonPortraitMtl.jpg| link=Kier|<br>Kier[[File:StDotSteevo.jpg]]<br>[[File:CharPageRavnosMtl.jpg]]
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File:CorbinPortraitMtl.jpg| link=Iggy|<br>Iggy[[File:StDotSteevo.jpg]]<br>[[File:CharPageToreadorMtl.jpg]]
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File:KasimirPortraitMtl.jpg| link=Kasimir_Zabirov|<br>Kasimir<br>[[File:CharPageTzimisceMtl.jpg]]
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File:TeofilPortraitMtl.jpg|  link=Teofil_Sokolov|<br>Teofil<br>[[File:CharPageMalkavianMtl.jpg]]
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File:SeveredHandPortraitMtl.jpg| <br>[[File:CharPageSweeperMtl.jpg|center]]
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File:SeveredHandPortraitMtl.jpg|
 
</gallery>
 
</gallery>
 
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Latest revision as of 07:42, 15 November 2025

NewSeveredHandTop.jpg



HandSide.jpg

CoterieHistoryPurposeMtl.jpg

Backstory: The Severed Hand was the second of the five Coteries to be created, like two sides of the same coin, the Hand was born out of a need to balance out Axis Mundi. While Axis Mundi was meant to handle relations, finances and politics from high up in their glass towers, the Severed Hand would handle everything street level. In truth, the Severed Hand like to think of themselves as the true representatives and architects of the Anarch Movement's interests in Montreal. They keep their thumb firmly pressed against the pulse of the city, ensuring that they have eyes and ears in the mortal spheres that other Coteries would look down upon.

To lead the Coterie, Baron Ward of Ottawa called upon one of his many contacts among the Milwaukee Anarchs; a Brujah biker by the name of Stavros. A former career criminal and breakneck driver, Stavros had spent countless years as a member of the Psychopomps, a group of Kindred roadsters who's primary charge was to smuggle kindred ( and their contraband ) in and out of the city, along the horrors and lupine infested roads of the Wisconsin wilderness. The prospect of establishing a new Free State, and being able to put his skills to the test without interference from Milwaukee's Camarilla was more than enough to entice Stavros to answer the call. Along with him, he brought Kier, a mysterious Ravnos ally of his with a knack for finding the most obscure contraband, and representative of the Circulatory System. Lastly, to the complete the original roster, Baron Ward assigned one of his own henchmen, Iggy, a Toreador mechanic, union worker militant, blue collar activist & Graffiti Artist.

After making the move to Montreal in early 2025, the trio and the rest of their Coterie got to work laying the groundwork for their operation. Stavros focused on infiltrating the ranks of notable criminal organizations, as well as establishing the groundwork for the Barony's smuggling network. Meanwhile, Iggy nurtured relations with the forgotten and destitute mortals on the streets, and digging his fingers into the many blue collar industries and unions in the city. Lastly, Kier set up the Circulatory System's base of operation in the city, securing an alliance between the blood smugglers and the budding Anarch state. Now, over 9 months later, the Coterie readies itself to ramp up and officially claim the city as an Anarch Free State.

Purpose and goals:

  • Assist the Baron of Montreal in seeing to the Anarchs' interests in the city.
  • Assist the sister Coteries in upholding the Traditions, as well as keeping the city free of threats.
  • Assume and maintain control over the Underworld, Street & Blue Collar Industry spheres of mortal influence.
  • Assist and protect the Circulatory System and their operations in the city.
  • Assign Sweepers to keep an eye on Camarilla representatives and potential spies and infiltrators from other factions.

Style & Symbolism

  • The Coterie's chosen crest is the Hand of Glory.
  • The Coterie's chosen color is Green.
  • Coterie members tend to favor alternative fashions, whether it's streetwear, goth, punk, hobo chic, bohemian, or even biker attire. Tattoos, piercing and other body modifications are common among members of the Coterie.

CoterieDataMtl.jpg

Spheres of Influence: Industry, Street, Underworld, Circulatory System.

Clans: All Clans are allowed.

Favored Candidates: Rebels, Blue Collars, Idealists, Philosophers, Activists, Anti-Conformists, Thugs, Mafiosi, Outsiders, Weirdos, Bikers.

Domains: After the Eyes of Argus, The Severed Hand's domain is the largest as far as acreage go. While it is a collection of several neighborhoods and boroughs, it can be divided in two distinct areas; Northern Montreal, and Eastern Montreal. Both domains are renowned for being heavily middle to lower class in terms of population and wealth, and this suits the Coterie just fine, as most Anarchs like to be closer to the people than the elite. The vast majority of both domains' layouts consist of small to moderately sized apartment buildings and complexes along the main arteries, with small townhouses, duplexes and triplexes cramped along narrow, often one way streets.

Eastern Montreal was, until recent years, demographically renowned for being predominantly white and french, but this has become less and less of a fact in recent decades as the country welcomes more and more immigrants every year, creating small pocket communities all around the domain's limits, bringing with it more diversity and vibrant cultures.

Northern Montreal, however, is renowned to be the complete opposite, with several large, multi generational immigrant communities calling it's neighborhoods home.

Both domains vary greatly from neighborhood to neighborhood when it comes to safety, cleanliness and appearance; some neighborhoods are clearly upper to lower middle class, generally well maintained, but there's usually always something to remind the locals that they're not living the high life: Maybe it's a run down apartment building surrounded by piles of trash, or perhaps sketchy pawn shops & dive bars with a even sketchier patrons, maybe a screaming drunk or drug addict, or a few destitute congregating around a filthy corner store or metro station. There's also a handful of more run down neighborhoods with buildings so run down and pest infested one can't help but wonder how they manage to hold up. Trash and debris littering the streets as weary locals shuffle about trying to make ends meet, or looking for their next fix. You can also find a handful of mostly industrial district in Eastern and Northern Montreal, especially the closer you get to the island's extremities. These areas are defined by a number of large factories, warehouses and shipping facilities that were built on their territories.

When it comes to Crime, Biker and Street Gangs, as well as Mafias tend to run amok in these boroughs, further aggravating rampant poverty, violence and addiction issues. The most notorious and powerful of these criminal organizations are the Hell's Angels who operate primarily out of Eastern Montreal, while the Belangers, a Haitian Street gang operate out of Northern Montreal. The Coterie also nurtures ties with the Sicilian Mafia that tends to operate in the downtown area.

CoterieStructureMtl.jpg

Democratic Communism: The structure of the Severed Hand is simple; those who contribute get a voice. Whether that is through providing resources, influence, manpower or anything that helps strengthen the Coterie, and the city's Barony. Whenever it comes to making important decisions ( Such as calling for a change of leadership, as well as political or administrative decisions ), a debate is usually held, followed by a public democratic vote. The Coterie's leader is usually a trustworthy individual chosen by vote that takes day to day administrative decisions and enforces order within the Coterie. However, the Coterie's leader holds no true political power, as the one true political representative of the Anarchs in Montreal is the Baron.

The Coterie is also tasked with assigning a number of it's members as Sweepers. The role of a Sweeper is simple; in most Anarch domains, they are to keep track of all local Kindred, as well as those coming and going into the city in an attempt to sniff out Camarilla moles & spies. However, the situation in Montreal being what it is, their focus is instead on sniffing out any activity from outsider threat ( such as the Sabbat activity, Unsanctioned or Infernalist cult presence ) but also, unbeknownst to their Camarilla allies, Sweepers should keep an eye on Camarilla agents and allies within the city to find out any hint of betrayal or foul play. Characters who are lifted to the office of Sweeper benefit from a one dot bonus of Status: Anarch background ( Maximum of 5 ), granting them a +1 to social rolls when dealing with Anarch NPCs.

Also of note, Stavros & The Severed Hand are also the ones in charge of the new Psychopomps, a small faction of kindred smugglers. For more information, see The Psychopomps.

RitesTradMtl.jpg

Grunt Work
As a form of initiation, each member of the Severed Hand is expected to provide what they call a Proxy. A proxy is a ghoul who has either a position of power or strategic authority/access within one of the Severed Hand's fields of influence ( Street, Underworld & Industry ). For example, a high ranking member of the Hell's Angels or Sicilian Mafia, a beloved volunteer among the homeless who knows the word on the streets, a successful construction company owner, or a pimp in charge of a small prostitution ring. The retainer is expected to be gifted to the Severed Hand's collective in order to empower the pack's influence. Once per month, members of the pack must maintain the Proxy via the blood bond. ( Rouse the Blood once per month ). As an added bonus, the Sphere of Influence in which the character's Proxy operates grants them full access to the level 5 dots without the requirement for leadership clearance.

Pedal to the Metal
The Severed Hand are renowned to be the Kings & Queens of the Streets, and it is a reputation they intend to cultivate. At least once every season, members of the Severed Hand are expected to organize a street racing event called Pedal to the Metal that is meant to test the Coterie's best drivers, and in doing so, help hone their skills. The Grand Prize of these racing events can vary, but are often provided either by the leadership, by Baron Ward himself, and sometimes even by the Circulatory System. Other Coteries are often invited to spectate the event, and even take bets on the winners and losers, it isn't unheard of for some particularly ballsy Kindred to wager.

Roadtrips
Members of the Severed Hand are expected to patrol the streets on the outskirts of the Barony's territories at random, at least once a week, keeping an eye out for anything unusual to report. Members of the Coterie are obligated to form parties of 2 to 3 to carry out these patrols. (( Note that storytellers may ask for rolls from PCs, who knows what your characters may stumble upon? ))

CoterieCharCreationMtl.jpg

Pre-Requisites:

  • While all clans are allowed in the Coterie, potential players should favor members of the Free and independant Clans ( Brujah, Gangrel, Ministry, Ravnos & Tzimisce ).
  • The character must provide a 2 dots in Retainer as per the Grunt tradition mentioned above. The retainer must occupy a strategic position within one of the Coterie's preferred spheres of influence ( Underworld, Street, Industry, Transportation ( Maritime & Ground ) ).
  • All characters should have at least 1 dot in driving.

Merits and Advantages:

  • Characters who are part of the Severed Hand benefit from a +1 dot to the Status: Anarch background, granting them a +1 to all social rolls when dealing with Anarch NPCs. Characters who are also Sweepers up that benefit to +2.
  • Members of the Severed Hand benefit from a free dot in the Herd merit, provided by the Circulatory System.
  • Members of the severed Hand know the city'S streets like the back of their hands, as such, they benefit from a +2 bonus to all rolls that involve either chasing or being chased, as well as when tracking someone in the streets of Montreal.

Character Creation Tips

  • Founding members may have been recruited by Stavros, Kier or Iggy. Some may even be their progeny, reach out to a storyteller for assistance if you wish to explode this option.
  • Characters of the Severed Hand should be staunch supporters of the Anarch cause. You should also make sure that your character can contribute to the Coterie's ambitions and purposes.

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