SB Character Creation

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This game uses a variation of the Hunters Hunted II character creation rules. Books useful for this game are V20: Hunters Hunted II & World of Darkness:Sorcerer. Keep in mind that Sorcerer is a very outdated book which was released back in 1997, and some of the magical paths within may have to be brought up to date via house rules.
Two templates are available in this game; the Erastes and Eromenos.
Player characters should all be members of the Sacred Band, except for a few exceptions.

Click here for the Ex Infernum Blank Sheet

Click here for the Werewolf Character Creation Guide


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Two templates are available in this chronicle; The Erastes ( Master ) and Eromenos ( Trainee ). Both templates are available to all players, however, keep in mind that while the Erastes template is more powerful, it comes with leadership duties, as well responsibilities towards the Eromenos.

Templates Erastes Eromenos
Attributes 8/6/4 7/5/3
Abilities 13/9/5 + 3 Lores for Hunters, +5 Lores for Sorcerers 13/9/5 + 1 Lore for Hunters, +2 Lores for Sorcerers
Numina ( Hunters Only ) 5 ( maximum of 2 Numinas, nothing above 3 ) 3 ( maximum of 2 Numinas, nothing above 2 )
Paths ( Sorcerers Only ) 5 ( maximum of 3 Paths, nothing above 3 ) 3 ( maximum of 2 Paths, nothing above 2 )
Backgrounds 6 5
Virtues 7 7
Freebies 40 25




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Please follow the creation rules below.


Character Concept
- BEFORE you even begin working on filling a sheet, please check with a storyteller so you can hash out a viable character concept. Each character will be expected to fill in a niche within the Sacred Band, and the storyteller will help you pick a skill set and powers that differ from other player characters.

Attributes
- A maximum of one attribute at 5 is allowed.
- Do not min/max attributes to maximize discipline dice pools, ensure that your character is believable. Make sure to pick specialties for all attributes at 4 and above. You can find specialties here: Attribute Specialties
- Physical Attributes should always be Primary or Secondary.

Abilities
- No abilities above 3 before the freebie phase of character creation.
- Remember that an ability at level 3 means that you are proficient enough in that ability to make a professional career out of it, as such 3s and up should be fairly sparse.
- As a general rule: No dicepool at creation can exceed 7 (that means Attribute+Skill). We feel that this is important both for balance and the creation of a well rounded character. Avoid min-maxing, delegate your points to your character's strength as well to traits that speak to their background and personality. A good rule of thumb is to have at least one method for problem solving for each sphere (IE- physical, mental and social).

Powers
- At creation, you should pick if your character has psychic powers ( Hunter ) or Hedge Magic ( Sorcerers ). Hunters get access to the Psychic Numina. Sorcerers get access to Hedge Magic.
- For Erastes, Hunters have 5 points to distribute among a maximum of 2 Numinas ( Nothing above 3 at creation ), Sorcerers have 5 points to distribute among a maximum of 3 paths ( Nothing above 3 at creation ).
- For Eromenos, Hunters have 3 points to distribute among a maximum of 2 Numinas ( Nothing above 2 at creation ), Sorcerers have 3 points to distribute among a maximum of 2 paths ( Nothing above 2 at creation ). <

Backgrounds
- Most backgrounds are limited at creation, below you will see the maximum dots available at creation for each background, depending on your template. Only backgrounds found in the V20 core book are accepted in this chronicle. A * means house rules apply to this background Visit the House Rules page for more information. A * next to a background means it can be picked multiple times. A purple number represents the number of times a background can be picked at creation. Note that if a background does not appear on this list, then it is banned.

Background/Template Erastes Eromenos
Allies 3 2
Alternate ID * 3 / 1 2 / 1
Armory ( Hunters Hunted ) 1 1
Base of Operation ( Hunters Hunted ) See storyteller See storyteller
Contacts 2 1
Fame 3 3
Influence ** 3 / 2 2 / 1
Library ( Sorcerer ) 3 / 2 4 / 3
Resources 5 5



Note that at creation, each character receives one free dot in Armory to reflect the fact that each member of the Sacred Band receives a Ceremonial Weapon and Armor upon joining the pack. The weapon should reflect your character's favored weapon, and the armor, while it provides no protection bonus, is usually quite revealing and beautifully crafted. The armor is usually made of forged steel pieces, fur, leather straps, mail and draped fabric to resemble greek, roman or spartan armor of old. It sometimes also includes helmets and shields.


Merits & Flaws
We accept only merits and flaws from the following books: V20 Core Book, V20 Hunters Hunted II, World of Darkness: Sorcerer. Not all merits are available to everyone. Please see the Ex Infernum Merits & Flaws page for the complete list.

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In this section you will find information on how to write your character's background, and what to include. Make sure you go down the list and check every item before submitting your sheet.

  • Format: We do not require you to write a character background that is 10 pages long and makes use of elaborate prose. That being said, we do require a background story of at least a few paragraphs.
  • Tropes to avoid: Avoid comic relief or silly character concepts, make characters that are believable. Man children, Mary-Sues, Fish-Malkavians, Damsels in Distress, Lovesick Emo Boys, Anime Bishounens and Tentacle Rape Schoolgirls are all examples of characters archetypes that should be avoided at all cost.
  • Birth & Youth: Go over your character's years from birth through childhood and all the way to adolescence; Who were his parents? How was his childhood? School life? Any notable relationships, events or hurdles that left a trace on your character's personality? What were his interests? How did he cope with puberty?.
  • Adulthood, pre-awakening: If your character was ever unaware of the supernatural world, how was his life before he was found and his supernatural powers awakened? What kind of life did he lead? His job(s)? Interests? Notable successes, failures, relationships or traumas?
  • Post awakening: Finally, how did he deal with his awakening and the realization that there were monsters living among them? If they are now Erastes, how did their training go? In which city( or cities ) were they deployed before coming to Montreal? How did they adjust to their new life?